MMOexp ARC Raiders: Your Most Vulnerable Moment

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Play it smart, pick your moment, and don't underestimate how fast things can go wrong at the top of Control Tower A6.

Once the objective is completed, the quest is instantly marked as finished. From there, you can extract normally or go down fighting-either way, you'll be able to ARC Raiders Coins turn the quest in back at Speranza.

Where to Go: Control Tower A6 on Spaceport

Control Tower A6 is one of the tallest and most valuable structures on the Spaceport map, which makes it both tempting and extremely dangerous. High-tier loot attracts players and ARC enemies alike, so expect resistance no matter when you arrive.

To reach the top of the tower, you'll need to locate the zipline inside the elevator shaft. This shaft can be found in the northern hallway of the tower's interior. Once you're inside, the zipline is your only way up-there's no alternate path to the control room.

Before committing, take a moment to listen. Gunfire, ARC movement, or footsteps can tell you whether someone is already ahead of you.

The Zipline Risk: Your Most Vulnerable Moment

The zipline ride to the top of Control Tower A6 is easily the most dangerous part of the quest. While ascending, you are completely defenseless. If another player or enemy is already waiting in the control room, they have several seconds to line up shots while you can't fight back or dodge.

This makes timing and awareness critical. If you suspect someone is already above you, it may be better to disengage and return later in the same run rather than gamble everything on a blind ascent. Once you die, the quest attempt is over.

Interacting with the Console

If you survive the zipline and enter the control room safely, the hard part is mostly done. Inside the room, look toward the western side, beneath an open window. There you'll find the quest console required for Lost in Transmission.

Interact with the keyboard and let the progress bar fill. Thankfully, the interaction is quick, which minimizes your exposure time. Once the animation finishes, the quest is immediately completed-no extra enemies spawn, and no additional steps are required.

At this point, you're officially done with Lost in Transmission. Everything that follows is about survival and extraction.

Extraction Options After Completing the Quest

After completing the console interaction, you have two main extraction choices nearby, depending on availability and risk tolerance.

The Control Hatch extraction point, located just north of Control Tower A6, is the safest option if it's active. It offers good cover and a relatively quick escape, making it ideal if you picked up valuable loot inside the tower.

The South Elevator extraction point is another option, but it's significantly riskier. The area is more open, and waiting for the elevator leaves you exposed to enemies and other players. Choose this only if Control Hatch is unavailable or too heavily contested.

If extraction isn't possible or things go sideways, don't panic. Even if you die after completing the console interaction, the quest still counts as completed.

Tips for Completing Lost in Transmission Safely

Go in light but prepared: You don't need to overgear, but bring reliable weapons and healing ARCR Items.

Listen before ascending: Audio cues can save your run.

Avoid rushing early: Let other players clear out first if possible.

Commit once you go up: Hesitation on the zipline usually ends badly.

Extract immediately after: Don't get greedy unless you're confident.

Final Thoughts

Lost in Transmission is a perfect example of ARC Raiders' risk-versus-reward design. It's a short quest with a simple objective, but its placement in one of the most dangerous locations on Spaceport makes every decision matter. With careful timing, situational awareness, and a clean escape plan, you can finish it quickly and move on-ideally with some high-value loot in your pack.

Play it smart, pick your moment, and don't underestimate how fast things can go wrong at the top of Control Tower A6.

As you progress through Lance's questline in Arc Raiders, you'll eventually be handed a task called Prescriptions of the Past. True to Lance's eccentric nature, this mission sends you scavenging for anything medically useful tucked away in the Medical Exam Room of the Departure Building. That means one thing: a trip to Spaceport, one of the game's most active and contested locations.

While Prescriptions of the Past is fairly straightforward on paper, Spaceport's reputation as a high-traffic loot zone adds an extra layer of risk. You won't technically need to extract to complete the quest, but surviving long enough to safely navigate the area is another story. Before dropping in, it's worth thinking about how you want to cheap ARCR Coins approach the mission.

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