eznpc Helldivers 2 Superstore tips Best items you shouldn't skip

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Helldivers 2 Superstore guide to the 10 best gameplay items, highlighting DBS-2 Double Freedom, P-92 Warrant, Extra Padded, fire and gas-resistant armor so you spend Super Credits smartly.

Most players check the Superstore every day, and it is easy to get distracted by how good a new cape or helmet looks, but if you are serious about high-difficulty dives you cannot ignore stats just for style, especially when you could be putting those credits toward eznpc helldivers 2 items shop eznpc gear that actually changes how your loadout performs.

Picking Armor That Actually Matters

You notice pretty fast that most "light" and "heavy" labels do not tell the full story. The BO-8 Light Gunner is the best example of this. On paper it is light armor, but the protection is basically on par with the usual medium sets, while your stamina regen and sprint speed still feel like a proper light build. If you like kiting big bug packs, weaving in and out instead of trading hits, this suit makes that style way less punishing. For support players, the CM-21 Trench Paramedic kind of forces your hand. It is the only light armor with the medkit perk right now, so yeah, you are a bit squishier, but you get extra stims and longer heals, which means you can keep everyone else standing while still staying quick enough to dodge hunters and stray rockets.

Heavy Options For Holding The Line

Some players do not want to kite at all; they just want to plant their feet and soak damage. That is where the B-27 Fortified Commando comes in. With its Extra Padded perk, you are looking at a huge 200 armor rating, which turns hits that would normally one-shot people into something you can shrug off and keep firing. It feels slow, sure, but against bots it plays like a walking bunker. If that is a bit too sluggish for you, the B-24 Enforcer gives you a more balanced feel. You get close to heavy-level protection without feeling like you are running through glue every time you reposition. Then you have the specialist suits like the I-44 Salamander, which is almost mandatory for flamethrower builds because it lets you push into your own flames without instantly roasting yourself, and the AF-52 Lockdown, which lets gas builds actually work by letting you sit inside your own toxic clouds and keep shooting.

Weapons In The Rotation Worth Saving For

Armor choices are huge, but ignoring the weapon side of the rotation is a big mistake. The DBS-2 Double Freedom shotgun is the clearest example of something worth saving credits for. It hits for around 840 damage per shot, and if you fire both barrels together you can just delete elite targets before they become a problem. The downside is ammo; you burn through it, so pairing it with armor that helps reload speed or weapon handling is a good shout. For the secondary slot, the P-92 Warrant has had some solid buffs. The auto-targeting is snappy now, so it is great for cleaning up fast movers like shriekers without dragging your main gun off the real threats. If you like getting in close against bots, the CQC-42 Machete hits harder than you would expect and pairs nicely with a ballistic shield, letting you carve through small groups while keeping chip damage under control.

Spending Credits The Smart Way

The big thing with the Superstore is not to buy every shiny thing that pops up just because you have the credits. You get more value by planning around a few standout pieces and building a loadout that fits how you actually play. If you lean into kiting, grab something like the BO-8, stack mobility, and let your guns do the work. If you prefer standing your ground, lean on suits such as the B-27 or B-24 and build around that, adding weapons like the Double Freedom to burst down anything that makes it through. And if you are the sort of player who likes to optimise everything, you can always keep one eye on sites like eznpc while you decide where those hard-earned Super Credits should really go.

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